Traveller-digest    Tuesday, September 14 1999    Volume 1999 : Number 1098



(R)1996. Traveller is a registered trademark of FarFuture Enterprises.
All rights reserved.

The following topics are covered in this digest:

Re: GIF's & copyright
Re: Handling a new technology in a game
Re: re; Tanstaafl
Re: Megacredit lemon
Re: Megacredit lemon
FW: Megacredit lemon
Re: WotC & Hasbro
Re: GIF's & copyright
PBEM Player Solicitation
Re: Wanted: Reviews
Emergency life support (was: MT Deckplan Queries)
RE: Standards of Beauty
RE: A Vargr question
Re: Megacredit lemon
GURPS gearheads
Re: Standards of Beauty
Re: A Vargr question 
Re: MT Deckplan Queries
Pagan buys WOTC Shock
Palm dice roller for FUDGE Traveller enthusiasts

----------------------------------------------------------------------

Date: Mon, 13 Sep 1999 23:11:53 PST
From: shadow@krypton.rain.com (Leonard Erickson)
Subject: Re: GIF's & copyright

In mail you write:

>>Interesting, but how can they prove you've used software that doesnt
>>have the license? and without providing a list of what software does
>>have the license, how can they sue?
>
> They're certainly not interested in whether or not Terry C's web page gif's
> are licensed or not. First they went after Coral, and squeezed an
> undisclosed amount from them.  I expect they might go after some major web
> sites, like Yahoo or Excite, or some web advertisers, that are using gif's.
> They want $5000 per gif.

They can't charge for GIFs. They *can* charge for *programs* that
read/modify/or create GIF. 

> I'm waiting to see if they have the kahoona's to go
> after Microsoft (Paint can save in gif format.) Do you think Gates and
> company bought a license from them?

That's "cojones". And if MS didn't buy a license, MS would be filing a
suit to overturn the patent.

- -- 
Leonard Erickson (aka Shadow)
 shadow@krypton.rain.com        <--preferred
leonard@qiclab.scn.rain.com     <--last resort

------------------------------

Date: Mon, 13 Sep 1999 23:19:46 PST
From: shadow@krypton.rain.com (Leonard Erickson)
Subject: Re: Handling a new technology in a game

In mail you write:

>> Players did find the Kidnapped PC later. They also found, after careful
>> searching, that the Far Trader has jump-6 and maneuver-6 at no additional
>> cost to tonnage space over a standard Far Trader and is able to jump up
>> to a total of jump-12 without refueling. The Far Trader has a number of
>> Tech upgrades that will need for another adventure. The players are
>> speculating on what sort of hell I am going to put them through now that
>> they have the disintegrators and the Far Trader.
>
> Oy, vey.
>
> I'm gonna assume that the culture that built such a monstrosity is gonna put 
> the PCs rily high on their 'Get These Clowns' list...

Why bother. Just think "Annual Maintenance". They are gonna have to
getr that thing serviced. And that can't be done at a normal port. Not
with *that* gear.

- -- 
Leonard Erickson (aka Shadow)
 shadow@krypton.rain.com        <--preferred
leonard@qiclab.scn.rain.com     <--last resort

------------------------------

Date: Mon, 13 Sep 1999 23:23:50 PST
From: shadow@krypton.rain.com (Leonard Erickson)
Subject: Re: re; Tanstaafl

In mail you write:

> In a message dated 9/12/99 5:13:22 AM Eastern Daylight Time, 
> peter@myhelliconia.freeserve.co.uk writes:
>
> << 
>  First place I see it mentioned is in Heinlein's outstanding book, The Moon
>  is a Harsh Mistress.  Where it is a common saying (indeed a description of
>  the entire society) and  becomes the motto of the new nation (The Moon).  An
>  excellent read and would make an outstanding mini campaign or just
>  incidental place to visit. >>
> Probably one of his best...I always hoped he'd do a follow-up story to bring 
> Mike back...

He did. It's one of the sub-plots in one of his last two books. 

- -- 
Leonard Erickson (aka Shadow)
 shadow@krypton.rain.com        <--preferred
leonard@qiclab.scn.rain.com     <--last resort

------------------------------

Date: Tue, 14 Sep 1999 12:59:07 +0100
From: Phil Kitching <postmark.design@btinternet.com>
Subject: Re: Megacredit lemon

At 01:09 14/09/1999 -0400, Thad Coons <Sapience@compuserve.com> wrote:

<snip>

>Ob Traveller: Your PC's brand spanking new starship, marketed as
>operator and passenger friendly with the latest word in computer assistance
>and safety features, is a little too close to the 
>bleeding edge of technology...

"Have you ever considered the possibilites that down might offer?"

Phil Kitching

- --
  http://www.btinternet.com/~salvo/
  Postmark Design Bureau, Emerging Technologies Division.
 "Microwaving half-baked ideas from across the Galaxy"

------------------------------

Date: Tue, 14 Sep 1999 08:33:21 -0400
From: "Jory Earl" <j-man@iname.com>
Subject: Re: Megacredit lemon

>"Have you ever considered the possibilites that down might offer?"
>
>Phil Kitching

I love it!  hehehe..


___________________________________________________________
 J-Man
 ICQ# 2843475
 New Hampshire - U.S.A.
 Email : j-man@iname.com
 Home Page : http://www.geocities.com/~jman037/
___________________________________________________________

------------------------------

Date: Tue, 14 Sep 1999 20:42:48 +0800
From: "Antony Farrell" <Skaran@bigpond.com>
Subject: FW: Megacredit lemon

- -----Original Message-----
From: owner-traveller@lists.imagiconline.com
[mailto:owner-traveller@lists.imagiconline.com] On Behalf Of Phil
Kitching
Sent: Tuesday, 14 September 1999 19:59
To: traveller@lists.imagiconline.com
Subject: Re: Megacredit lemon


At 01:09 14/09/1999 -0400, Thad Coons <Sapience@compuserve.com> wrote:

<snip>

>Ob Traveller: Your PC's brand spanking new starship, marketed as
>operator and passenger friendly with the latest word in computer assistance
>and safety features, is a little too close to the
>bleeding edge of technology...

"Have you ever considered the possibilites that down might offer?"

Phil Kitching

Oh my god, it's an Edsel!

------------------------------

Date: Tue, 14 Sep 1999 07:33:59 -0600
From: cos 90 <cos90@powersurfr.com>
Subject: Re: WotC & Hasbro

At 07:03 AM 1999 09 14 -0400, you wrote:
>> One publisher recently contacted me wondering why I wasn't carrying
>> his books. He sent me a catalog and the contact info for the Canadian
>> distributor of his books.

>I trust you sent the publisher a note explaining this? It might
>encourage them to get a different distributor. :-)

An E-mail message, yes. But distribution arrangements are complicated
things, and changing them is always very noisy. Microsoft Press changed
distributors earlier this year, for example... The sad part is that the
publisher gives its own direct US customers terms that are a LOT more
favourable than the Canadian distributor does to Canadian customers...


     Glenn St-Germain  Edmonton, Alberta, Canada 
cos90@powersurfr.com  http://plaza.powersurfr.com/glenn
        "There is no longer any normal to be"
                                 -- Gary Numan

------------------------------

Date: Tue, 14 Sep 1999 09:49:54 -0400
From: "Chris Seamans" <semo@pil.net>
Subject: Re: GIF's & copyright

- -----Original Message-----
From: Terry Carlino <carlino@home.com>
To: Traveller Mailing list <traveller@mpgn.com>
Date: Sunday, September 12, 1999 1:22 PM
Subject: Re: GIF's & copyright


>Talk is there's a gif burning planned by the League for Programming Freedom
>(LPF), which is closely related to the GNU project (LPF was co-founded by
>GNU leader Richard Stallman).  No exact details yet.
>Goto:
>http://lpf.ai.mit.edu/
>for details.


Yes. A "<blank> burning" is the sort of activity I *always* associate with
those who are interested in liberty and freedom!

>I recommend converting you gif's to another format, if you can. I'm headed
>that direction myself.


If you're ideological opposed to a company getting its proper due for
developing a standard format that has proven itself amazingly useful for the
storage and transfer of indexed color images, well go right ahead. Frankly,
I'll keep my GIFs, and I'll smack down any punk that comes along and tries
to smoke 'em. ;)

------------------------------

Date: Tue, 14 Sep 1999 11:37:15 -0300
From: Michel Vaillancourt <misha@empire.atlantic-online.ns.ca>
Subject: PBEM Player Solicitation

        I've had a player in my TNEC "Saviours' Race" PBEM loose his e-mail
connection and therefore bow out.  If you are interested in playing, please
drop by the website at "http://www.atlantic-online.ns.ca/traveller".  Hit
the "TNEC Info" button, and skim the info on "Newsun Morgan" and the game
logs.  If it still looks like something you are interested in, please e-mail
me privately.
        Thanks very much!
	-+=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=+-
	Michel R. Vaillancourt	misha@atlantic-online.ns.ca
				ICQ # 31172292
	-+=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=+-
	    NET-City Communications....
	         Providing "Solutions for the Common Company"
	-+=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=+-
	***REMEMBER - Always virus-check your emails ***
	-+=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=+-

------------------------------

Date: Tue, 14 Sep 1999 15:48:06 +0100
From: Timothy.Collinson@solent.ac.uk
Subject: Re: Wanted: Reviews

Bryan wrote:


>    On my website (members.aol.com/kagekiha/traveller/) I have a list of
>Traveller products and list of Sci-fi authors/books.
>    I've been wanting to add reviews to the list for awhile.
>    What I'd like to see, in the case of Authors, what relevance do they
have
>for Traveller in your view. In the case of a series or a particular book,
>what relevance does that series/book have to the Traveller universe in
your
>view.


Excellent project.


>    In the case of Traveller items, I'd like a short explanation of what's
>covered and if pertinent, how well do you think it's covered (or how
useful
>it still is).


While I wouldn't want to dampen anyone's enthusiasm for doing this work, I
should point out that this is what _The Traveller Bibliography_ endeavours
to do for every Traveller item ever published in any of the eras.

I'm hoping Andy Lilly will have news soon of the second edition happening
but if folks would find a web version more useful - or don't like my
comments on the books! - then far be it for me to put anyone off.  I'd just
hate to see a large duplication of effort.  (And believe me - effort it
was!)



>    All reviews will give appropriate credit (provided of course I get
your
>name).

>    I'm also interested in any other Authors/Books/Items I should add.


>Bryan
>P.S. Nope I'm not trying to replicate Jeff's (FreeLance) work, in fact
we've
>discussed coordinating the work although that went on hold somewhere along
>the way.


Jeff's collection of reviews tend to be somewhat longer than I imagined you
meant with the 'short explanation' description above so they needn't
overlap that much.  Alternatively, you could seek out reviews of books that
*aren't* covered there (there's plenty of them) and put hyperlinks to the
ones that have be done already - if Jeff is ok with that.

Just some thoughts

tc

------------------------------

Date: Tue, 14 Sep 1999 09:36:21 -0700 (PDT)
From: Craig Berry <cberry@cinenet.net>
Subject: Emergency life support (was: MT Deckplan Queries)

> Date: Mon, 13 Sep 1999 23:44:20 PST
> From: shadow@krypton.rain.com (Leonard Erickson)
> 
> Actually, if you are running CO2 up to fusion temps to "crack" it,
> it'll be by converting it to a plasma and using EM fields to seperate
> the different mass ions. So the CO problem won't exist (at the temps
> involved there are no radicals, just free ions. 

Cracking to a plasma then doing mass-spectroscopy style sorting is exactly
what I had in mind.  In a lab setting, with good controls, you could make
it work as you describe.  To do it on jury-rigged equipment, with an
imperfectly calibrated magnet, guess-and-hope collector paths, poorly
constrained exit velocities, probable gas backflow due to the volumes you
need to process to do any good -- I'm sticking by my model.

> > How do you cool it down to breatheableness? Can the radiators on the
> > ship handle that kind of heat load in addition to that of the power plant,
> > solar heating, etc?
> 
> Well, since it's a stream of charged iuons you are dealing with, you
> can just slow it with EM fields. That deals with the temperature. I
> doubt it'b that significant an addition to the heat load of the reactor
> anyway.

Slowing it down with fields still gives you a heat load to dissipate.
Laws of thermodynamics don't care 'bout your highfalutin' EM fields, they
just know that there's X amount of energy and it all has to go somewhere.
And the problem isn't the load in any case; it's just cooling it enough,
fast enough, to produce a sufficient quantity of breathable O2.

By the way, for anyone interested in a harrowing depiction of the
"overloaded refugee ship" problem we've been discussing, see Cherryh's
_Downbelow Station_. 

- -- 
   |   Craig Berry - cberry@cinenet.net
 --*--    Home Page: http://www.cinenet.net/users/cberry/home.html
   |      "There it is; take it."  - William Mulholland

------------------------------

Date: Tue, 14 Sep 1999 13:08:43 -0400
From: Ian Ferguson <ian@vax2.concordia.ca>
Subject: RE: Standards of Beauty

David Summers writes:
>>>>Vargr are much less interested in sex than dominance, because only
>>>>the dominate males & females have sex. For everyone else it's a
non->>>>issue.
>>>While this is a good survival trait for small packs of carnivores
>>>needing huge hunting territories to support their populations, in an
>>>environement that can support higher densities, this will break down
>>>rather rapidly.
>>	Will it?  Such behavioural patterns are deeply rooted and
>>	genetically determined, and unless Grandfather specifically
>>	changed them, it will tend to take a long time for them to
>>	change.  Of course, 300,000 years is a long time.
>It shouldn't take any long to break down in Vargr than it did with
>humans.  Nor is it indicated in any of the Vargr material.

	What makes you think that the basic reproductive behaviour
	patterns of humans have broken down?

>Having females who don't breed is a very bad idea evolutionarily
>and as they become setient the push on Vargr will be the same
>as with humans.

	As can be demonstrated with wolves (apparently at least.
	I am not personally familiar with their mating system, 
	but there are certainly other species such as ants) it
	can be a "good idea evolutionarily" to have females not
	reproducing. For example, if the dominant female kills
	any other pups, the best way to pass on your genes may
	be to wait for the dominant to die, and in the mean time
	help her pups survive since they are all your nieces and
	nephews (and therefore carry many of your genes, assuming
	that the females in a group are all closely related).
	There are other possible routes to non-reproductive 
	females, but that is the most likely for the Vargr
	ancestor.

	Exactly how sentience and technology would influence the 
	evolution of such a mating system is an interesting 
	question. If you were to argue that, IYTU, Vargr with
	a more "human" mating system enjoyed higher reproductive
	rates over the past 300,000 years (is that how long ago
	they were created?), I would not try to convince you
	otherwise, but neither would I accept that as inevitable.
	As usual, I have started with my own perception of what
	the Vargr are like, and worked out an explanation that 
	(to me) is reasonable. With a little wave of the hand,
	it's amazing what a GM can get away with.

Peez

------------------------------

Date: Tue, 14 Sep 1999 13:15:18 -0400
From: Ian Ferguson <ian@vax2.concordia.ca>
Subject: RE: A Vargr question

David Summers writes:
>Vargr are descendent from "canine stock", not dogs.  (Just like
>human are descendent from "primate stock" rather than from
>any contemporary primates species.)  The do, as you point out,
>have an artificial genetic distance from their ancestors too.

	Your point is well taken. I am not very familiar with the
	canon history of the Vargr, but I seem to remember that
	they originated about 300,000 years ago (humans and chimps
	have descended from a common ancestor that lived about 3-5
	million years ago). IMTU, the first Vargr started at TL 0.
	What does canon suggest (did they work up their own tech)?

Peez

------------------------------

Date: Tue, 14 Sep 1999 18:36:39 +0100
From: Mark Watson <markw@antares.demon.co.uk>
Subject: Re: Megacredit lemon

> Megacredit Lemon
... didn't he used to play for the Harlem Globetrotters?
- --
Mark Watson, markw@antares.demon.co.uk

------------------------------

Date: Tue, 14 Sep 1999 06:47:43
From: "Douglas E. Berry" <gridlore@pop.mindspring.com>
Subject: GURPS gearheads

I need people who are skilled with GURPS Vehicles to contact me off list.
I need your help.  Possible fame and bragging rights.
- -- 

Douglas E. Berry       gridlore@mindspring.com
http://gridlore.home.mindspring.com/index.html

------------------------------

Date: Tue, 14 Sep 1999 10:53:01 -0700
From: Bruce Johnson <johnson@pharmacy.arizona.edu>
Subject: Re: Standards of Beauty

Ian Ferguson wrote:
> 

> >>>While this is a good survival trait for small packs of carnivores
> >>>needing huge hunting territories to support their populations, in an
> >>>environement that can support higher densities, this will break down
> >>>rather rapidly.
> >>      Will it?  Such behavioural patterns are deeply rooted and
> >>      genetically determined, and unless Grandfather specifically
> >>      changed them, it will tend to take a long time for them to
> >>      change.  Of course, 300,000 years is a long time.

> >Having females who don't breed is a very bad idea evolutionarily
> >and as they become setient the push on Vargr will be the same
> >as with humans.
> 
>         As can be demonstrated with wolves (apparently at least.
>         I am not personally familiar with their mating system,
>         but there are certainly other species such as ants) it
>         can be a "good idea evolutionarily" to have females not
>         reproducing. 

What you're missing here is the reason for why the population
restrictions evolved into the species. (and familiarity with wolf and
canid biology)

Wolves, as large pack-hunting carnivorous mammals sit on the very top of
the food chain...and typically need a large territory to support their
population, menaing lower population densities.

On the _average_ only the dominant pack members breed. In good years,
however, females lower on the heirarchy do breed. This is how packs
multiply when food supplies are abundant, by having more females breed
rather than increasing litter size. In very lean years, even the alphas
don't breed. 

OTOH, wildlife biologists really don't have a completely firm grasp on
how wolves do things, because as long as systematic studies have been
carried out, it has been on populations that were under enormous
stresses: we've been busy wiping out the majority of the wolf population
on this continent for a very long time. 

There are only a few places left where wolves exhibit 'normal' behavior,
and these are probably the most marginal areas of their original ranges.

For instance...what were wolf breeding patterns back when the American
Great Plains were the Serengeti of North America, with vast herds of
ungulates for a food supply, and mild winters (presuming the wolves
followed the migrating herds)? We haven't a _clue_ other than some poor
anecdotal evidence.

I'd wager that breeding in a wolf pack was considerably less restrictive
under conditions where a pack could easily  bring down enough food
animals for a large number of pups per year. Probably all or most of the
females would breed in a good year, similar to lions. Which _male_ bred
would be a different thing entirely, though. However, as Peez points
out, most of the females in a given pack are related, and have a genetic
stake in all of their pups survival.

So, actually, IMO a freer breeding pattern would be the norm in a canid
poulation that has, as a high tech Vargr society does, unlimited food
supplies.

And highly restrictive breeding patterns _is_ detrimental to the
development of a high tech society...you don't get the free time to
develop technology until you have a regular surplus of food; you don't
have that until you develop agriculture, you don't have _that_ unless
you can breed enough workers to work the fields. 

Remember, along with meat a major component of the Vargr diet is fruits
and some vegetables; canids while predominately carnivorous, are
remarkably omnivorous when necessary. Also you can raise a much higher
density of meat animals if you're growing food for them. That means you
can also stay in one place, another harbringer of increased technology.

- -- 
Bruce Johnson
University of Arizona
College of Pharmacy
Information Technology Group

------------------------------

Date: Tue, 14 Sep 1999 14:02:23 -0400
From: "Keven R. Pittsinger" <jamstar@accesstoledo.com>
Subject: Re: A Vargr question 

> To be exact, humans, chimps, and gorillas share a common ancestor 2-3
> million years back. And we share a *lot* of DNA. So much so that
> cross-fertilization between humans and chimps may be possible, though
> not likely.

There's something on the order of a 95% or so matchup in DNA between humans & 
chimps.  Might be more.  And no, I can't remember the source.  Scientific 
American, mebbe, but my memory's been really wonky the last few months...
 
> "Monkeys" and "apes" split from "primates" a *lot* farther back. 

Along with *other* primates like lemurs, IIRC...
 
> > Vargr, however, are directly evolved from the canine lines - forced
> > evolution, to be sure, and certainly some genetic tinkering.
> 
> For all we know humans were tinkered with too. After all, 200-300
> thousand years ago (when Grandfather was doing this), homo-sapiens
> didn't exist. Neither did homo neanderthal. It's not as far back as
> Lucy, but it *is* a ways back. 

Perhaps homo neanderthal was Grandfather's main human assistants, and homo 
sapiens was a mutation.  Nonetheless, neanderthal became extinct.  And I 
don't see any evidence suggesting he *wasn't* helped.  <grin>
 
> I have to wonder if vargr are as close to dogs/wolves as humans are to
> chimps/gorillas. This has many consequences. Picture a vargr "mad
> scientist" trying to breed "super soldier" vargr by crossing vargr and
> wolf genes. 

Interesting idea...  <swipe>
 
> > The dogs in my campaign have been tinkered with themselves - nothing
> > radical,
> 
> Just by being "dogs" they are *much* modified from the base form. After
> all, selective breeding for the last 20-30 thousand years is going to
> have *quite* an effect.

Considering that current theory is, they're all descended from wolves to begin with and can *still* crossbreed with them without having sterile offspring, yeah.  From what I gather, the base DNA hasn't changed in the last 20, 30 thousand years, just some of the 'cosmetic' stuff.  Selective breeding doesn't *really* create new species, just new subspecies still interfertile with the parent species.  Of course, with recombinant DNA techniques, we're beginning to have the capability of changing all that...

Keven

- -- 
tc++ tm+ tn t4- to ru++ ge+ 3i c+ jt au st- ls pi+ ta+ he+ so- vi zh sy
- ------------------------------------------------------------------------------
                                                     Science-Fiction Adventure
                                                     In Reavers' Deep

------------------------------

Date: Tue, 14 Sep 1999 13:31:33 -0400
From: Thom Jones-Low <tjoneslo@together.net>
Subject: Re: MT Deckplan Queries

	Is this the high tech garbage disposal system. Don't need it anymore,
shove it into the fusion reactor and reduce it to component ions. Very
energy intensive, but who care, it's all free energy that going to waste
any ways. 

- --
	Thomas Jones-Low
	tjoneslo@together.net

> ------------------------------
> 
> Date: Mon, 13 Sep 1999 23:44:20 PST
> From: shadow@krypton.rain.com (Leonard Erickson)
> Subject: Re: MT Deckplan Queries
> 
> In mail you write:
> 
> > Craig Berry wrote:
> >>>>>>>>>>
> > If you end up trying to rig a brute-force fusion-based cracker, you'd best
> > know what you're doing.  My guess is that the single most likely design
> > flaw in a jury-rigged cracker would result in significant amounts of CO
> > (carbon monoxide) being emitted along with the O2.  Not a good thing, and
> > one good reason the ship's engineer might be strenuously reluctant to even
> > try it.
> >>>>>>>>>>
> > I'll see you the CO and raise you a heat problem:
> >
> > All the air you breathe now has to be run through a fusion plant and have
> > lots of energy blasted at it. Won't it come out of the "brute-force"
> > cracker as a superheated gas?
> 
> Actually, if you are running CO2 up to fusion temps to "crack" it,
> it'll be by converting it to a plasma and using EM fields to seperate
> the different mass ions. So the CO problem won't exist (at the temps
> involved there are no radicals, just free ions.
> 
> > How do you cool it down to breatheableness? Can the radiators on the
> > ship handle that kind of heat load in addition to that of the power plant,
> > solar heating, etc?
> 
> Well, since it's a stream of charged iuons you are dealing with, you
> can just slow it with EM fields. That deals with the temperature. I
> doubt it'b that significant an addition to the heat load of the reactor
> anyway.
> 
> - --
> Leonard Erickson (aka Shadow)
>  shadow@krypton.rain.com        <--preferred
> leonard@qiclab.scn.rain.com     <--last resort
>

------------------------------

Date: Tue, 14 Sep 1999 07:50:25 +0100
From: SD Mooney <dom@cybergoths.u-net.com>
Subject: Pagan buys WOTC Shock

This is from the latest Chaosium DIgest. I couldn't resist it after all the
recent gossip.

Dom

- -------


* Pagan Publishing Purchases Hasbro!

FOR IMMEDIATE RELEASE

September 10, 1999

(SEATTLE) Pagan Publishing today confirmed a long-standing
rumor: at various points in their lives, various Pagan
staffers have, indeed, purchased products made by Hasbro.

"Heck, we buy Hasbro all the time!" commented Pagan
president Scott Glancy. "Brian Appleton alone has purchased
enough Kenner Star Wars toys to finance Hasbro's recent $325
million acquisition of WotC."

Art director Dennis Detwiller concurred. "When I was eight,
I bought--well, actually, my parents bought--a copy of
MONOPOLY."

The surprise revelation leaves the future of Hasbro
purchases by Pagan staffers an open question. The recent
division of the staffers into pro-Jar Jar/anti-Jar Jar camps
has left some observers wondering if the new toy lines will
find their way into the Pagan office.

"The heck with Star Wars," Pagan editor John Tynes noted.
"I'm just pleased as punch that now Hasbro will be my source
for Pokemon. Gotta catch 'em all!"

Pagan author and editor John H. Crowe, III, was not
available for comment. Sources suggest he was disgusted with
the whole damn thing.

Pagan Publishing (http://www.tccorp.com/) is a Seattle-based
publisher of licensed role-playing game products for
Chaosium's CALL OF CTHULHU RPG. Among their many beloved
titles are DELTA GREEN, THE REALM OF SHADOWS, MORTAL COILS,
and the forthcoming PIKACHU FOREVER.

<- John Tynes - rev@tccorp.com -
http://www.John.Tynes.com/ ->
Our fate is told in the stars themselves. Our lives have no
meaning, our world has no hope. Nothing lies before us but
death and coleopterans.

- ----------Dom Mooney---dom@cybergoths.u-net.com------------
                       MiB - Marines in Battledress
   "Protecting the Imperium from the Scum of the Galaxy"
Rob Prior's Mac software @ http://www.bits.org.uk/ 

------------------------------

Date: Tue, 14 Sep 1999 20:47:59 +0100
From: SD Mooney <dom@cybergoths.u-net.com>
Subject: Palm dice roller for FUDGE Traveller enthusiasts

http://www.palmgear.com/software/showsoftware.cfm?sid=84844519990914044127&prodI
D=1988

I remember a number of people swearing by Fudge as a system for Traveller a
while back. The above URL is a freeware (IIRC) dice roller / task roller
for PalmOS set up for Fudge..

Dom

- ----------Dom Mooney---dom@cybergoths.u-net.com------------
                       MiB - Marines in Battledress
   "Protecting the Imperium from the Scum of the Galaxy"
Rob Prior's Mac software @ http://www.bits.org.uk/ 

------------------------------

End of Traveller-digest V1999 #1098
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